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Understanding Spaces
Space = frames of reference for moves
- Usually – but not always! – spaces = local xforms
Managing spaces is key to good rigging
- Where is it easiest to describe?
- Where do the keys make sense?
- Where does the motion want to live?
Counter-animation = failure
- Don't run to stay in place
- Every key should say something important
Character Rigging Best Practices copyright 2006 Steve Theodore