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Target/Roll Head
What:
- Head control driven by
1-link IK or aim constraint
Up-vector control over head, parented to torso
Combine w/ FK or IK head via constraint switch
For:
- Tracking world objects, especially while in motion
Pro:
- Easy tracking
- Natural roll behavior
Con:
- Head targets don't always match eye targets
- Target movement confuses position & time
Character Rigging Best Practices copyright 2006 Steve Theodore