First page Back Continue Last page Overview Graphics
World space FK head
What:
- World space head control
Control point-constrained to topmost neck joint
- Bind head is orient-constrained by control
- Neck is 2+1 FK; twist driven by bind head
For:
- Consistent head orientations
Pro:
- No counteranimation when body moves
- FK 'tweens
Con:
- Head won't follow body orientation
Alternative:
- head control parented to ground shadow control
Character Rigging Best Practices copyright 2006 Steve Theodore