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Key Concept:
Pose Libraries
Not all keys are created equal
- Some keys are part of a complex kinematic sequence
- Others are just poses with simple interpolation
- Poses don't know about past or future
Pose = coordinated set of values
- Not only transforms! Includes user params as well
Poses organize messy systems
- Fingers
- Spines
- Facial bones
Poses are better than frozen transforms
- Zeroing transforms changes the meaning of a space
- Poses let you reset just as easily
- Poses let you have multiple “rest poses� to choose from
Character Rigging Best Practices copyright 2006 Steve Theodore