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Weapon Handling
Constrain gun to trigger hand
Trigger hand:
- “Pseudo-FK� rotate node located at shoulder
- Parent constrained or point constrained to clavicle
- Optional: drive with aim constraint
- Hand IK control parented to rotate node
Support hand
- Moveable target parented to gun
- (not shown) Pseudo-FK body space target
- Pass control via constraint switch
Pro:
- Easy management of subtle aim behaviour
Con:
- Pseudo-FK style ambiguities
Character Rigging Best Practices copyright 2006 Steve Theodore