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IK Hand Control Spaces
For interaction with the world:
- Hand control is child of the world
- Pro: Easy contact management
- Con: Hand won't follow body
For movement animations:
- Hand control parented to C-G or Ground shadow.
- Pro: Hands follow body through space
- Con: Needs extra constraint for contact with world
- Good candidate for pseudo-IK, or just FK!
Pole vectors:
- Parent PV to C-G for performance anims
- Talking, gesturing; low “power center�
- Parent to Torso for “high and tight� arms
- Carrying gun, football; high “power center�
- PV-centric IK group for elbow contact
Character Rigging Best Practices copyright 2006 Steve Theodore