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Schedulers
What:
- Acts like a serial switch, but allows
arbitrary sequence of targets
How:
- Scheduler looks forward and back
in time to determine active targets
- Blend using normalized delta
For:
- Dealing with unpredictable sequences
- Ex: Footsteps
Pro:
- Good choreography with manageable fCurves
Con:
- Dependent on script calls ( = potentially slow)
fCurve meaning not always clear
Character Rigging Best Practices copyright 2006 Steve Theodore