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Key concepts to ponder
during the break:
Spaces
- Good controls live in logical spaces
- Control Scope
- Good space make for logical keys
- Pivots
- Careful pivot placement is key
Kinematics
- Manage what happens between keys
- IK for directional movement
- FK for expressiveness
- Twist needs extra attention in FK chains
Control Groups
- Use spaces, pivots to create “alternate skeleton�
Character Rigging Best Practices copyright 2006 Steve Theodore