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Chapter 3: Review
Legs are IK-centric
- PV's are parented to feet
- Twist or PV control OK
Foot rig choice is the key
- Movement animations
- Action animations
- Simple foot control group
- “Double IK� control group
- Crawling, Kneeling
- Pole vector in world space
- Control group centered on pole vector
Key concepts:
- Pole vectors
- Control groups
Character Rigging Best Practices copyright 2006 Steve Theodore