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Reverse Foot:
2 Pivots (Heel & Ball)
Construction:
- Heel > Ball > IK effector
- Heel = 6 DoF
- Ball = rotate only
- Heel > Toe Control
- Toe control = pitch, roll only
- Ball orient-constrains yaw of toe control
- co-located with ball
- Toe control orient-constrains skeleton toe
- Ball orient-constrains skeleton ankle
Pro:
- No need to animate toe on ground
- Simple setup
Con:
- Yaw is confusing (overlapping controls)
- No good in-air control
- Take-off hitches
Character Rigging Best Practices copyright 2006 Steve Theodore