First page Back Continue Last page Overview Graphics
Fieldwork:
Legs
IK setup is simple
- 2 Link IK
- Pole vectors parented to foot control
Foot pivots are the problem
- Ankle for in-air
- Metatarsals (“Ball�)for action
- Heel & Toe for locomotion
“Ball� Foot Rigs:
- Simple IK Control group
- 3-link IK for “shock absorber� effect
“Heel and Toe� Rigs:
- AKA “Reverse Foot�
- Use groups to simulate moving pivots
- Interesting space overlap problems
Character Rigging Best Practices copyright 2006 Steve Theodore