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Key Concept:
Twist
“Twist� is a special type of rotation
- Easy to explain, hard to model
- Only relevant to chains, not single xforms
- Perfect example of a non-physical “space�
Move twist rotations out of hierarchy
- 2 DOF chain plus 1 DOF twist bones
- Last bone is still 3-DOF to drive twist
Distribute twist based on last joint
- Use first euler to control “twist� bones
- Expressions or drivers
- Constraints only on “stiff� chains
- �“Twist and Shout� Game Developer, April '04
Character Rigging Best Practices copyright 2006 Steve Theodore