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Spaces meet Kinematics:
FK Rotations
FK chains are wacky
- Each rotation alters the meaning of later ones
- Can't add up results
- Can't distribute rotations
Gimbal locks: rotation chains gone bad
- Parent “space� cancels out it's children
- ï?Œï€ http://www.anticz.com/eularqua.htm
Quaternions don't fix everything
- Still vulnerable to positional movement
3-DOF chains are inherently unstable
- End position wobbles
- Vulnerable to locks
- 2-DOF rotation chains are stable
Character Rigging Best Practices copyright 2006 Steve Theodore