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Fieldwork:
Torsos
Two basic methods: FK or spline IK
- Classic example of FK / IK differences
- Choice between static or dynamic lines
FK:
IK:
- Automatic counteranimation
- Static line
3 basic spine rigs:
- 2 + 1 FK spine
- Hybrid IK/FK spine
- Contraposto spine for solid IK posing
Character Rigging Best Practices copyright 2006 Steve Theodore