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Kinematics:
Faking
Faking: Translate between kinematic systems
- No rig has the right controls for every behaviour
- So:copy complex behaviour onto the controls you do have
Method:
- Duplicate the control you want to drive
- Same space, pivots, and local rotations
- Parent constrain the duplicate to the source
- Bake the constraint
- Copy baked fCurves to the original control
- This is brittle, like all baking
- Delete duplicate
Uses:
- Adapt mocap to a hand-animation rig
- Fake a temporary attachment w/o constraint
- Translate positions between spaces
UI:
- Fast hotkey-based method removes most drawbacks
- Smart key-ranges help a lot
Character Rigging Best Practices copyright 2006 Steve Theodore