First page Back Continue Last page Overview Graphics
Kinematics:
Baking
Baking: translating all kinematics to FK
- Mocap can be thought of as “baked� data
- The universal standard
Pro:
- Remove complex setup or slow rig components
- Combine mechanically precise behavior with FK expressiveness
- Simplest interface to animation blending / compositing
Con:
- Brittle: a one way process
- Creates dense data
Character Rigging Best Practices copyright 2006 Steve Theodore