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Combining Spaces:
Behavioral Controls
Behaviorals makes “fake spaces�
- When the physical move is complex
- ..& options in “pose space� are few
- Make fake spaces with good scope!
Behaviorals liberate animators
- 18 sets of keys, or 3?
- Don't automate for art – only science!
- Automation can't beat iteration
Which tool for what?
- Paths abstract acceleration from position
- Ex: tracing a finger over a surface
- Drivers coordinate many bones easily
- Constraints translate between spaces
- Only expressions know about time
Character Rigging Best Practices copyright 2006 Steve Theodore