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Subdividing Spaces:
Control Scope
Scope:
- Is everything a control does in one space?
- Is everything in similar scales?
- Can you see the movement in the fCurves?
Good space analysis = good scope
- Good spaces are always meaningful
Well scoped controls = good fCurves
- Moves of similar size on each control
- Where possible, good starting values
Beware of over-lapping spaces
Character Rigging Best Practices copyright 2006 Steve Theodore